Tower Defense Game Mechanics

📑 5 slides 👁 30 views 📅 3/12/2026
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Game Concept & Objective

2D defense game where players protect a statue from zombie waves

Game Concept & Objective
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Core Game Mechanics

  • Zombie waves: Different types spawn and move toward the statue
  • Fire traps: Damage zombies but can break after use
  • Gold mine: Generates resources for buying traps
  • Game loop: Earn gold → Buy traps → Defend statue
Core Game Mechanics
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Resource & Defense System

  • Gold is used to purchase and upgrade traps
  • Traps are placed strategically to maximize zombie damage
  • Economy balances between spending and earning
  • Creates a tower-defense style ecosystem
Resource & Defense System
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Animation & Movement

  • Zombies have walking, attacking, and death animations
  • Movement is controlled by scripts updating positions
  • Traps trigger damage animations when zombies step on them
  • Smooth synchronization between movement and animations
Animation & Movement
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Development & Demo

  • Built using Unity game engine with C# programming
  • Key components: Statue, zombies, traps, gold system
  • Testing focused on balance and gameplay flow
  • Final demo showcases complete tower-defense experience
Development & Demo
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