Tower Defense Game Mechanics
📑 5 slides
👁 30 views
📅 3/12/2026
Game Concept & Objective
2D defense game where players protect a statue from zombie waves
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Core Game Mechanics
- Zombie waves: Different types spawn and move toward the statue
- Fire traps: Damage zombies but can break after use
- Gold mine: Generates resources for buying traps
- Game loop: Earn gold → Buy traps → Defend statue
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Resource & Defense System
- Gold is used to purchase and upgrade traps
- Traps are placed strategically to maximize zombie damage
- Economy balances between spending and earning
- Creates a tower-defense style ecosystem
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Animation & Movement
- Zombies have walking, attacking, and death animations
- Movement is controlled by scripts updating positions
- Traps trigger damage animations when zombies step on them
- Smooth synchronization between movement and animations
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Development & Demo
- Built using Unity game engine with C# programming
- Key components: Statue, zombies, traps, gold system
- Testing focused on balance and gameplay flow
- Final demo showcases complete tower-defense experience
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